Washers Game
Regulations / Rules
Objective / Objective
The aim of the game is to throw or washer them into the game square and earn points.
The object of the game is to throw the washers inside the square structure and score points.
Players / Players
2 to 4 players.
2 to 4 players.
Preparation / Preparation
- Find an open, flat space and place the target boxes 20 feet apart (about 7 steps). This distance can be modified depending on the player's abilities and the desired speed of play.
- Games can be played 1v1 or in teams of 2v2.
- Make sure there are no objects, non-players, or structures near the targets, as errant shots can damage and/or cause bodily harm.
- 1 on 1: Both players will throw in the same box, but the rules and scoring are the same as team play.
- 2 on 2: Players from each team must stand on opposite sides and throw towards each other.
- Find a flat open space and place the two washer targets 20 feet from each other (about 7 paces). This distance can be
changed based on player ability and desired speed of play. - Games can be played 1 vs 1 or teams of 2 vs 2.
- Make sure there are no objects, non-playing persons or structures close to the targets, as errant shots can damage and/or cause bodily harm.
- 1 vs 1: Both players will throw to the same washer box, but rules and scoring are the same as team play.
- 2 vs 2: Players on each team should stand on opposite sides and throw towards each other.
How to play / How to play
To determine who starts the first round, each player throws a washer towards the opposite target and the one closest to the hole will be the first to throw. Players alternate throwing their washers until all 8 have been thrown. The team that wins the points will start the next round first.
Rules Optional:
- If a team reaches 11 points without the other team scoring, the game is over.
- A team must hit 21 Points without going over. If a team goes over, their score drops down to 15 Points.
To determine who begins the first round, each player tosses one washer toward the opposite target and whoever gets closest to the hole, will be the first to throw. Players alternate throwing their washers until all 8 have been thrown. The team who wins the points will throw first the next round.
Optional Rules:
- Skunk Rule: If a team reaches 11 Points without the other team scoring, the game is over.
- Exacta Rule: A team must hit 21 Points without going over. If a team goes over, their score drops down to 15 Points.
Pointing / Scoring
- A washer in the central pipe is worth 3 points.
- A washer in the box is worth 1 point.
- Washers that do not land inside the target receive 0 points.
Add up the number of points you earned in each round and compare your score to your opponents. The points of each team cancel each other out so only one team can score per round. For example, if team A scores 6 points and team B scores 4 points, team A adds 2 points to their score. The first team or person to reach 21 points wins.
- A washer in the center pipe is worth 3 Points
- A washer in the box is worth 1 Point.
- Washers that do not land inside the target receive 0 Points.
Add up how many points you earned each round and compare your score to your opponents. Each team's points cancel each other out so only one team can score per round. For example, if team A scored 6 points and team B scored 4 points, team A adds 2 points to their score. The first team or person to reach 21 Points, wins.